Cinders Postmortem #1: The Game Itself
It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed...
View ArticleCinders Postmortem #2: Production and Business
Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the...
View Article
More Pages to Explore .....