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Cinders Postmortem #1: The Game Itself

It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed...

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Cinders Postmortem #2: Production and Business

Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the...

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